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Find the friend in the town
Day 16 · Five optional activities. Get a pencil and some colours, and choose one task at a time.
Page 1 · Follow the map and find the bag
Page 2 · Read, draw and search together
Read the tasks as text
Picture descriptions for the tasks:
1. The map shows a gate on the left, a well in the middle and a bench on the right. Card 1: Start at the gate. Card 2: Go on to the bench. Card 3: Last of all, go to the well. Draw arrows or say the order.
2. Mika’s bag has a star and two stripes. A has a star and one stripe. B has a star and two stripes. C has a dot and two stripes. Circle or say the letter.
3. Mira’s first card: I looked for Mika by the gate. I did not find him there. Next card: After that, I found Mika by the well. Answer choices: By the gate. By the well.
4. An empty drawing frame with a star. Make up and draw a clear meeting place.
THE JOURNEY WITH LUKE / ACTIVITY WORKSHOP
16
Find the friend in the town
Get a pencil and some colours. Choose one task at a time.
Made-up exercises inspired by the game. These are not historical sources.
1/2
1
Follow three short messages
Mira is looking for Mika in a made-up town. Read the cards. Draw arrows on the map from
the first stop to the last stop.
GATE
BENCH
WELL
1
Start at the gate.
2
Go on to the bench.
3
Last of all, go to the well.
2
Which bag is Mika’s?
Mika has a bag with a star and two stripes. Circle the bag that fits the description.
A
B
C
THE JOURNEY WITH LUKE / ACTIVITY WORKSHOP
16
From looking to finding
Get a pencil and some colours. Choose one task at a time.
Made-up exercises inspired by the game. These are not historical sources.
2/2
3
Where did Mira find her friend?
Read Mira’s two cards. Put one cross. The cards stay here while you choose.
FIRST CARD
“I looked for Mika by the gate. I did not find him there.”
NEXT CARD
“After that, I found Mika by the well.”
By the gate.
By the well.
4
Make a clear meeting place
Make up a meeting place. Draw a big sign that makes it easy to recognise. It does not have
to be part of the story.
5
Give one search clue at a time
Put a small thing in a safe place in the room. Give a friend one clue at a time to find it. Ask your friend
what was easy or unclear. Swap roles.
Made-up exercises inspired by the game. You can use the sheets without remembering the conversations in the game.