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Privacy

This applies to the game The Journey with Luke (Reisen med Lukas), both in the browser and as an app, and to the purchase of the full journey on this English site.

In short

Progress is stored only on the device

How far you have come, the points and the choices in the settings are stored in the browser’s or the app’s own storage on the device (localStorage). The same applies to what happens in the toy chest: records and stars, stickers, trophies and coins, up to six buildings from the workshop, and the optional answers given after a game or task (“I liked this”, “I didn’t understand”, and the like). Such an answer is stored with which game or task it belongs to, without a name. None of this is sent to us. The progress, the points, the day cards, everything in the toy chest and a name on the diploma are deleted with “Start the whole game again” at the bottom of the start page or in the menu (⚙). The settings and an unlock of the full journey remain until you delete the browser’s or the app’s data.

Under “Extra activities” at the bottom of the toy chest, an adult can see the answers and download a report with round counts, records and the answers. The report is made on the device as a file and is not sent anywhere by the game.

So that the game can work offline, it also stores pictures, sound and code in the browser’s cache. Those are the files in the game itself, not information about you.

When the game fetches files

The game is loaded from the website where it lives. As with all websites, the host provider sees the IP address and which files are fetched, and may keep ordinary technical logs. We do not use such logs to follow who is playing.

The order book when you buy

When you buy on this English site, we keep an order book in order to complete the purchase, send the code and provide customer service.

The order book contains:

We do not ask for the name or contact details of anyone who will play the game.

Purchases on the Norwegian site are described in the Norwegian privacy policy.

Purpose and legal basis

We use the information to deliver the code, find the order and help you if you have a question or have lost the code.

The legal basis is that the information is necessary to fulfil the purchase agreement with you. Information we must keep in the accounts is also processed because the Norwegian Bookkeeping Act requires it.

We do not use the email address for marketing unless you have said yes to that. We do not sell it, and we do not give it to others unless the law requires it.

How long we keep it

We keep the purchase and accounting information in the order book for as long as the Norwegian Bookkeeping Act requires, at present 5 years. After that we delete it.

Customer service cases we keep for as long as needed to resolve the case and follow up a complaint.

Processors and payment

The order book is stored with Cloudflare (Cloudflare, Inc.), which is our processor. Cloudflare also runs the service that checks the code.

The email with the code may be sent through Resend (Resend, Inc., USA), which is our processor. Transfers to the United States are made under the EU standard contractual clauses or the EU–US Data Privacy Framework.

If a sending does not go through, we may send the email ourselves to the address you gave.

The accounts are kept in Fiken, with a bank connection to Folio.

When you pay on this English site, Stripe is the seller of the payment (“Sold through Link”). Stripe, including Link, processes the payment details under its own terms and privacy policy. We do not see the card number or other card details. Stripe sends the payment receipt from Link. Stripe’s documentation of how this works is at docs.stripe.com/payments/managed-payments/how-it-works.

When a code is checked

When the code is checked in the game, the game sends only the code to the service that checks it. The game does not send a name, an email address or identifiers for the device. We do not store which device was used, or that the code was checked. The code is already in the order book from the purchase. The exception is codes from gift cards bought in a shop in Norway: for those we only note the time the code was used for the first time, so we can settle with the shop. It is not linked to any person.

On the device we store that the game is unlocked, and the code you used. The game removes the code from the address bar, but a code in a link may remain in the browser’s history.

Reading aloud

When the game reads text aloud without recorded sound, it uses the voices in the browser or on the device. Some browsers use voices on the internet. The text that is read aloud is then sent to the browser maker. It is the game’s own text, not information about you.

Links out of the game

Some findings have links to further material, and the witness book has a link to the films from BibleProject. A link opens in the browser, outside the game, when someone taps it. The game does not send any information with the link. The links go to:

Those sites’ own terms and privacy policies apply there.

Sharing

The day’s card and the diploma are drawn as pictures on the device, from the game’s own pictures and texts. The day cards in the witness book are drawn again from the progress and are not stored separately. A card or the diploma is shared or saved only when someone taps the button for that. It happens through the device’s own sharing function, the clipboard or a download. We do not see what is shared or with whom.

In the toy chest an adult can in the same way share today’s result, the stars on a course, a building or what has been achieved in the chest. What is shared is a short text with numbers and the address of the game, without a name and without a picture.

A name on the diploma after door 24 is typed in by an adult. It is stored only on the device, is not sent to us and never appears in a link. It is deleted with “Start the whole game again” or when the field is cleared and the diploma is made again.

Your rights

You may ask for access, correction or deletion, and you may ask us to restrict the processing. Information we must keep under the Norwegian Bookkeeping Act we delete when the deadline has passed.

Write to lihai260 (at) hotmail.com or call +47 951 45 892. Do not send a card number, CVC or BankID details.

If you believe we are processing the information wrongly, you may complain to the Norwegian Data Protection Authority: datatilsynet.no. You may also have the right to complain to a data protection authority in your own country.

Customers can also request deletion of information that Stripe holds for Managed Payments transactions, as described in Stripe’s documentation: How Managed Payments works.

Music and sound

The introduction film uses an excerpt of “Helios” by Scott Buckley (CC BY 4.0). Source: scottbuckley.com.au. Licence: CC BY 4.0. Changes: excerpt, level and ducking under speech. Sound effects in the game include Kenney “RPG Audio” (CC0).

Accessibility

What the game supports for keyboard, screen reader and magnification, and what does not work yet, is stated in the accessibility statement (currently in Norwegian).

Contact

Controller: Rygard Holding AS, organisation no. 938 118 132, Vestre Fognavegen 126, 4164 Fogn, Norway.

Email: lihai260 (at) hotmail.com

Phone: +47 951 45 892

Last updated: 12 November 2026.